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Virtual Technology Review

Virtual technology is a rapidly developing area of research that can be applied to a variety of domains and applications. VR is not without limitations and difficulties that must be overcome in order to continue to develop and mature. These include technological limits that cause users to feel uncomfortable or ill when using the VR headset, the inaccessibility of VR because of the high cost and associated hardware, as well as technical issues, such as the absence of standardization and compatibility among different devices.

In terms of learning, VR gives the chance to experience scenarios that might be difficult or dangerous to try in real life, such as a fear of flying or exposure to a traumatic situation. This is especially helpful in the treatment of mental illness, such as PTSD and PTSD, where VR can help patients face these situations in a safe and secure environment.

VR can also enhance professional training, allowing athletes to improve their skills without needing to travel to specific training facilities. This is particularly beneficial in the development of perceptual-cognitive skills, such as spatial or motor skills.

But, there's plenty of work to be done in the areas of theory, methodology and pedagogical practice. In particular there is a need to clarify the ways in which the different technological and experiential aspects of VR interact with learning outcomes in different professional training contexts. A systematic literature review on this topic could help in determining the best resource allocation, by identifying which VR features are crucial for different types of skill development.

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